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Double Fine will organize another Game Jam after becoming independent.

They will let fans choose the studio's next title through a Kickstarter campaign and also announced a new documentary.

Shortly after parting ways with Xbox and returning to being an independent studio, Double Fine announced last Friday Amnesia Fortnite 2026, a Game Jam focused on creating collaborative titles, while also launching a campaign for Kickstarter where the studio's followers will be able to choose what the next project will be, while they produce a new documentary.

“We’re going to organize a Game Jam, live online, where our sponsors can choose which of our countless ideas will become four new prototypes, and which of those four finalists will become a real (small) game,” the studio said.

Amnesia Fortnight is a game jam that Double Fine traditionally holds every few years, but which went on hiatus after its sale to Microsoft in 2019.

During this two-week event, the studio's developers create game prototypes, whose development is documented online, and fans ultimately vote on which ones they would like to see turned into full games.

Previously, Amnesia Fortnight prototypes led to games like Costume Quest, Spacebase DF-9, and Headlander. Others inspired parts of games, such as Compton's Cookout in Psychonauts 2.

Furthermore, let's remember that Kiln, their latest cooperative title, was born through an internal Game Jam at the studio, which they shaped while focusing on the development of Keeper.

Double Fine founder Tim Schafer offers more details

Speaking to Kinda Funny Games on the occasion of the Amnesia Fortnight announcement on Friday, Tim Schafer, director of Double Fine, stated that while they had received financial support from Microsoft, the game jam is designed to expand that support.

“Becoming independent again means we can resume many of the things we used to do, like game development marathons, our usual two-week marathon where we split into small groups and create a game in two weeks,” he said.

“After the exit, we have a little window to sign some game contracts. We want to sign some deals and get going. It’s a bit of an uncertain time to be out there. But it’s a window of opportunity, not a highway; it won’t last forever.”

“It’s just a small space where we can take off on our own. And we want to expand it a bit, so we’re organizing a game jam, something we used to do a lot.”

Schafer also confirmed that all rights to Double Fine's previous games have reverted to the studio, and that future sales of those games will help sustain the company's future.

Also read Riot Games announces the end of 2XKO's development for December 2026

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Javier Martich
Javier Martich
General Coordinator of ProGamers.life | Videogame lover for as long as I can remember, indie, RPG, Roguelikes, City Builders lover and of course, a lifelong Star Wars fan.

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