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Dragon Ball: Sparking Zero details all its game modes

The successor to the Budokai Tenkaichi series will arrive on PS5, Xbox Series X|S and PC on October 11 of this year

With its release date scheduled for October 11 of this year for PS5, Xbox Series details of the different game modes that will be full of action.

In the trailer, Jun Furutani, producer of the game, explains the Episode Battle, Custom Battle and offline multiplayer modes.

Episode Battle is a single-player mode where players can choose from 8 characters, such as Goku or Vegeta, and relive some of the key battles from Dragon Ball Z to Dragon Ball Super's Tournament of Power. Players will be able to experience some of the scenes from a first-person point of view and make decisions that will cause them to play in alternate scenarios in certain scenarios.

The number of stages will differ for each character, with Goku having the most significant number of stages in the game. Additionally, story segments will include new first-person scenes, giving players the opportunity to step into the shoes of these characters.

Additionally, there is a choice system for certain stages where events will change based on your decisions. Some examples of this system were shown in the trailer. For example, we saw Krillin die at the hands of Vegetta Mono which led to Goku becoming Super Saiyan sooner than expected. Another example was Future Trunks and Vegeta performing the famous 'Father-Son' attack against Cell using a Final Flash instead of Kamehameha. 

You can customize your own battles in Dragon Ball: Sparking Zero

The second mode, Custom Battle, introduces a new element to experiment, where players can try their luck in a combat imagined by the developers or create their own scenario.

This allows players to select characters to create custom pre- and post-battle scenes to make their fights more unique. Players can then submit these creations online for the community to view and play. Edit mode also allows players to edit existing content in the game and use Bonus Battles as a base.

Dragon Ball: Sparking Zero will also include offline multiplayer, allowing veterans and rookies to battle it out and hone their skills in the Hyperbolic Time Chamber.

Dragon Ball: Sparking Zero producer Jun Furutani explained that they created the game with online and offline single-player in mind. Furutani expanded that they wanted to include features like wind gusts and weather changes while Ki charging, include destructible environments to make battles more immersive, and harness the power of current-gen consoles for this. However, they found it difficult to replicate the experience for local multiplayer, hence the conditions.

Also read Dragon Ball: Sparking Zero finally has a release date

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Javier Martich
General Coordinator of | Videogame lover for as long as I can remember, indie, RPG, Roguelikes, City Builders lover and of course, a lifelong Star Wars fan.

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